Biscuit Rocket

Indie game studio · PC / Steam

One developer. A team of AI agents. Built live, with you.

Biscuit Rocket is a small independent studio that makes focused, replayable PC games. Every decision, line of code and design document lives in the open workflow we stream on Twitch.

Who we are

Biscuit Rocket was founded in 2026 by Kerem, a solo developer in Türkiye. The studio is one person plus a crew of AI coding agents that each take a role you would find in a real studio: programmers, tool builders, QA, a producer. Art and audio come from human-made CC0 asset packs. Friends may join later; the whole studio is built so a team can grow into it.

Small scope

Finished beats huge

We ship small, polished games rather than chase endless ones.

Open

Built on stream

Much of the work happens live on Twitch, from design talks to bug hunts.

Written down

Everything documented

Decisions, plans and daily logs are recorded like a professional studio.

Sustainable

No crunch

A steady pace we can keep for many games, not one.

In development · PC / Steam

Our first game: Lantern Squad

An isometric action RPG set in a glowing alien world. Start with one hero, recruit the rest of your party, and grow stronger with every run.

  • Start alone, build a party. Pick any of five heroes: melee, tank, healer, caster or archer. Recruit the others one by one; they follow you and fight on their own.
  • Open, layered maps. Jump, climb stairs and ramps, and fight across terraces in open areas laid out fresh every run, with a boss arena at the end of each map.
  • Grow stronger every run. Spend what you earn on permanent upgrades, unlock talents, and keep separate progress in three save slots.
  • Play your way. Keyboard, mouse or gamepad.

Game site: lanternsquad.com. Coming to Steam on PC. We are aiming for a playable demo at Steam Next Fest. The wishlist link will appear here as soon as the store page is live.

How we work

1 · Ideas

One vision document

Kerem plays every build and shapes the game by talking it through. An ideas agent turns that into a versioned goal with a clear task list.

2 · Production

A studio of agents

A developer agent writes the game code. Other agents run the studio around it: the website, marketing, the stream and its tools, each in its own lane.

3 · Testing

Every change tested

A separate tester agent plays each change in the game engine, merges what passes and packages a playable build every day.

4 · Review

Version control first

All work goes through reviewed pull requests and automated checks before it reaches the main build.

About AI: The game's code and documentation are written with the help of AI coding assistants, directed and reviewed by the developer. All art, animation, sound and music are CC0 or royalty-free assets made by human artists. The game contains no AI-generated art, audio or voice, and generates nothing with AI while you play. In-game text is currently drafted with AI assistance and will be rewritten or disclosed before release.

Build it with us

A studio grown with its community

We build Biscuit Rocket live on Twitch (streams are in Turkish), and the people watching help decide what we make. Viewers drop ideas in chat, every hour chat votes, and the top 3 ideas become real tasks that our agents start building right away, live. Your idea, your vote, in the game, with credit.

1 · Suggest

Pitch an idea

A new enemy, a skill, a boss mechanic, a name. Type !fikir and your idea in chat.

2 · Vote

The chat decides

Every hour, chat votes on the ideas submitted with !fikir.

3 · Build

Watch it happen

The top 3 ideas of each vote become real game work, built while you watch.